monsters undead cr-2-4 Tome of Beasts 2

Chimeric Phantom

The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, ...

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Chimeric Phantom

Medium Undead, chaotic neutral

Armor Class 11

Hit Points 36 (8d8)

Speed 0 ft., hover true ft., fly 40 ft.

STR
12 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
5 (-3)

Saving Throws

Skills

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft. passive Perception 11

Languages any languages its constituent souls knew in life

Challenge 2 (450 XP)

Frightening Madness. A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours.
Incorporeal Movement. The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Multiattack. The chimeric phantom makes two Maddening Grasp attacks.
Maddening Grasp. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

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The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time._ **Recombined Spirits.** Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a Open Game License

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