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Freezeflame Fog

Mechanical Trap. Community homebrew from D&D Wiki.

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Freezeflame Fog

Mechanical Trap

Freezeflame Fog Magic trap If a creature moves through a freezeflame fog, it must succeed on a DC 17 Dexterity saving throw or be restrained until the start of its next turn. If the creature is still within the cloud at the start of its next turn, the cloud ignites, dealing 4 (1d8) fire and 4 (1d8) cold damage to each creature within the cloud's area or within 5 feet of it. After the fog ignites, it disappears.
Detection DC 15 Perception (estimated)
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
Freezeflame Fog Magic trap If a creature moves through a freezeflame fog, it must succeed on a DC 17 Dexterity saving throw or be restrained until the start of its next turn.
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Freezeflame Fog (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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