Young Dalasmir
A young dalasmir has many of the traits that make their elders so terrifying, such as flaming breath, but they are still too underdeveloped to inject eggs from their claws. They still prefer not to fight unless it is necessary, however, and will deter attackers with their fire breath, before fleeing if that strategy is unsuccessful, but they will attack weaker creatures with impunity.
Armor Class 13 (natural armour)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
Saving Throws or take 5 (1d10) poison
Skills Perception +5, Stealth +8 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Common, Dalasmir, Undercommon
Challenge 5 (1.800 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Young Dalasmir (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.