Xenomorph Queen
The Xenomorph Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Xenomorph Queen regains spent legendary actions at the start of its turn. Claw: 1 action. The Xenomorph Queen makes a claw attack at a target within range. Xenomorph fury: 2 actions The Queen sends out a mental shriek to one minion of her choosing within 60 ft.
Armor Class 16 (natural armour)
Hit Points 148 (11d20 + 33)
Speed 40 ft.
Saving Throws Str +8, Con +7, Int +7
Skills Athletics +8, Perception +4
Damage Vulnerabilities —
Damage Resistances fire
Damage Immunities —
Condition Immunities blinded , charmed , frightened
Senses passive Perception 10
Languages Common
Challenge 9 (5.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Xenomorph Queen (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.