Xenogmir
Armor Class 16 (natural armour)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
Saving Throws or take 7 (2d6) poison
Skills Athletics +7, Perception +5, Stealth +5 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Common, Dalasmir, Undercommon
Challenge 7 (2.900 XP)
Actions
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Xenogmir (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.