Wraithguard

The wraithguard are ancient constructs manufactured by elves in their wars when all other solutions are closed. Foul necromancy, the wraithguard are...

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Wraithguard

Large construct, chaotic good

The wraithguard are ancient constructs manufactured by elves in their wars when all other solutions are closed. Foul necromancy, the wraithguard are formed from the souls of warriors fallen in combat, wearing a magical amulet similar to a phylactery. This amulet stores the warrior's soul and prevents his passing, and enables forgotten magic to fight again within this golem-like body. Moving slowly in a dream-like state, the wraithguard are nonetheless terrifying combatants. Otherworldly Weapons.

Armor Class 16 (natural armor)

Hit Points 125 (10d10 + 70)

Speed 20 ft.

STR
24 (+7)
DEX
8 (-1)
CON
24 (+7)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)

Saving Throws Wis +4, Cha +4 Proficiency Bonus +4

Skills

Damage Vulnerabilities

Damage Resistances acid, force, necrotic, psychic

Damage Immunities fire, poison; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages

Challenge 10 (5.900 XP)

No special abilities.

Actions

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Wraithguard (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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