Wraithguard
The wraithguard are ancient constructs manufactured by elves in their wars when all other solutions are closed. Foul necromancy, the wraithguard are formed from the souls of warriors fallen in combat, wearing a magical amulet similar to a phylactery. This amulet stores the warrior's soul and prevents his passing, and enables forgotten magic to fight again within this golem-like body. Moving slowly in a dream-like state, the wraithguard are nonetheless terrifying combatants. Otherworldly Weapons.
Armor Class 16 (natural armor)
Hit Points 125 (10d10 + 70)
Speed 20 ft.
Saving Throws Wis +4, Cha +4 Proficiency Bonus +4
Skills —
Damage Vulnerabilities —
Damage Resistances acid, force, necrotic, psychic
Damage Immunities fire, poison; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages —
Challenge 10 (5.900 XP)
Actions
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Wraithguard (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.