monsters celestial cr-2-4 Creature Codex

White Stag

Large Celestial, CR 2. From Creature Codex.

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White Stag

Large Celestial, chaotic good

Armor Class 13 (natural armor)

Hit Points 45 (7d10+7)

Speed 60 ft.

STR
17 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)

Saving Throws

Skills Athletics +5, Insight +4, Perception +4

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 14

Languages understands Celestial, Common, Elvish and Sylvan but can't speak

Challenge 2 (450 XP)

Beloved by the Gods. When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it: roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.
Forest Runner. Difficult terrain doesn't slow the white stag's travel while in a forest.
Running Leap. With a 10-foot running start, the white stag can long jump up to 25 feet.

Actions

Multiattack. The white stag makes one gore attack and one hooves attack.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.

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