White Anchor

A 10 ft tall slab of raw physical might, with thick skin, bulging muscles and thick iron laced bones engraved with arcane runes. They have no hearts...

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White Anchor

Large monstrosity (anchor), lawful evil

A 10 ft tall slab of raw physical might, with thick skin, bulging muscles and thick iron laced bones engraved with arcane runes. They have no hearts (their blood is pumped through the natural contraction of their veins), no lungs (oxygen is absorbed through their skin) and no brains (their brain cells are scattered throughout their body) because of these modifications they can take massive amounts of damage.

Armor Class 19 ( splint , shield )

Hit Points 92 (8d10 + 48)

Speed 35 ft.

STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)

Saving Throws Str +8, Con +9

Skills Athletics +8, Intimidation +2, Perception +6, Survival +6 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities

Condition Immunities frightened

Senses passive Perception 10

Languages Orc

Challenge 5 (1.800 XP)

No special abilities.

Actions

Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - White Anchor (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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