Werewolf, Variant

This is a variant of werewolf created so that they can become a dangerous threat by themselves without needing to be in great hordes. 0.00 (0 votes)...

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Werewolf, Variant

Medium humanoid (human, shapechanger), any alignment

This is a variant of werewolf created so that they can become a dangerous threat by themselves without needing to be in great hordes. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 12

Hit Points 150 (20d8 + 60)

Speed 30 ft.

STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)

Saving Throws Con +7

Skills Perception +9, Stealth +6 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances cold, fire

Damage Immunities bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered

Condition Immunities

Senses passive Perception 19

Languages Common

Challenge 9 (5.000 XP)

No special abilities.

Actions

Multiattack. The werewolf makes three melee attacks, only one of which can be a bite.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Werewolf, Variant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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