Wereunicorn

One of the strongest and rarest of lycanthropes, wereunicorns originate from the strange magics of the Feywild, though none are sure whether they are an...

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Wereunicorn

Medium humanoid (aasimar, shapechanger), lawful good

One of the strongest and rarest of lycanthropes, wereunicorns originate from the strange magics of the Feywild, though none are sure whether they are an honor from the Seelie Court or an insult from the Unseelie Court. Either way, wereunicorns operate in much the same way as other werebeasts besides their blessing/ curse being transferred not with a bite, but via stabbing with their horn and only aasimar are capable of becoming wereunicorns.

Armor Class 17 ( half plate )

Hit Points 136 (21d8 + 42)

Speed 30 ft.

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws

Skills Animal Handling +5, Athletics +7, Stealth +5 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances necrotic, poison, radiant

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Celestial, Common, Sylvan

Challenge 7 (2.900 XP)

No special abilities.

Actions

Multiattack. The wereunicorn makes three attacks, using longsword or radiant horn in any combination.
Strike. The wereunicorn moves up to half its movement speed and makes a melee weapon attack with advantage , which deals 9 (2d8) additional radiant damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Wereunicorn (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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