Werelephant

Werelephants are mighty lycanthropes, known for their great size and strength. In humanoid form, they are muscular and have very tough skin and large...

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Werelephant

Medium humanoid (human, shapechanger), neutral

Werelephants are mighty lycanthropes, known for their great size and strength. In humanoid form, they are muscular and have very tough skin and large noses and ears. In hybrid or animal form, the werelephant grows tusks and a long trunk. Werelephants generally prefer to avoid spreading their lycanthropy. Most werelephants live in tight-knit clans, led by a council of the clan's eldest members.

Armor Class 11

Hit Points 165 (22d8 + 66)

Speed 30 ft.

STR
22 (+6)
DEX
12 (+1)
CON
17 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)

Saving Throws

Skills Perception +5 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances

Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

Senses passive Perception 15

Languages Common (can't speak in elephant form)

Challenge 7 (2.900 XP)

No special abilities.

Actions

Multiattack. In elephant form, the werelephant makes two stomp attacks.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Werelephant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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