Werehound
Only a tiefling character can become a werehound. The character gains a Strength score of 17 if their score isn't already higher and their movement speed increases by 10 feet. They also lose their Fiendish Legacy trait. Attack and damage rolls for the bite and scratch attacks are based on Strength and the spell save DC for spellcasting is based on Charisma . The werehound's spellcaster level is the same as its character level. 0.
Armor Class 15 (natural armor)
Hit Points 130 (20d8 + 40)
Speed 30 ft.
Saving Throws , taking 31 (9d6) fire
Skills Intimidation +6, Perception +5, Survival +5 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances fire, necrotic, poison
Damage Immunities bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities —
Senses passive Perception 10
Languages Common, Infernal (can't speak in hell hound form)}
Challenge 6 (2.300 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Werehound (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.