Werehound

Only a tiefling character can become a werehound. The character gains a Strength score of 17 if their score isn't already higher and their movement...

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Werehound

Medium fiend (tiefling, shapechanger), lawful evil

Only a tiefling character can become a werehound. The character gains a Strength score of 17 if their score isn't already higher and their movement speed increases by 10 feet. They also lose their Fiendish Legacy trait. Attack and damage rolls for the bite and scratch attacks are based on Strength and the spell save DC for spellcasting is based on Charisma . The werehound's spellcaster level is the same as its character level. 0.

Armor Class 15 (natural armor)

Hit Points 130 (20d8 + 40)

Speed 30 ft.

STR
17 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws , taking 31 (9d6) fire

Skills Intimidation +6, Perception +5, Survival +5 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances fire, necrotic, poison

Damage Immunities bludgeoning, piercing and slashing from nonmagical attacks

Condition Immunities

Senses passive Perception 10

Languages Common, Infernal (can't speak in hell hound form)}

Challenge 6 (2.300 XP)

No special abilities.

Actions

Multiattack. The werehound makes three attacks, only one of which can be a bite.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Werehound (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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