monsters construct cr-2-4 Tome of Beasts 3

Void Constructor

Medium Construct, CR 3. From Tome of Beasts 3.

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Void Constructor

Medium Construct, neutral evil

Armor Class 19 (natural)

Hit Points 43 (5d8+20)

Speed 0 ft., fly 30 ft.

STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
3 (-4)

Saving Throws

Skills Perception -1

Damage Immunities necrotic, poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses darkvision 60', passive Perception 9

Languages understands Void Speech but can't speak

Challenge 3 (700 XP)

Mobile Grappler. While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it.
Tainted Aura. A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors.

Actions

Multiattack. Two Slam attacks.
Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
Tentacles. Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target.

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