Thief, Variant

Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights, and tend to turn to combat only as a last...

0 0 0
Upload Image

Thief, Variant

Medium humanoid (any race), any alignment

Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights, and tend to turn to combat only as a last resort. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 14 ( leather armor )

Hit Points 18 (3d8)

Speed 30 ft.

STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws

Skills Acrobatics +5, Deception +4, Investigation +4, Perception +3, Persuasion +4, Stealth +7 Tools Thieves' Tools +6

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages

Challenge 0 (10 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Thief, Variant (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.