monsters aberration cr-2-4 Tome of Beasts 3

The Flesh

Medium Aberration, CR 4. From Tome of Beasts 3.

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The Flesh

Medium Aberration, neutral evil

Armor Class 14 (natural armor)

Hit Points 78 (12d8+24)

Speed 30 ft., climb 30 ft., swim 30 ft.

STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
10 (+0)

Saving Throws

Skills Perception +1

Damage Immunities

Condition Immunities charmed, frightened

Senses darkvision 60', passive Perception 11

Languages those host knew in life

Challenge 4 (1,100 XP)

Amphibious. Can breathe air and water.
Amorphous (True Form Only). Can move through a space as narrow as 1 inch wide with o squeezing.
Mimicry (Assumed Form Only). Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check.
Regeneration. Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Multiattack. Two Slam attacks or two Manipulate Flesh attacks.
Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage.
Manipulate Flesh. Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe.

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