monsters plant cr-2-4 Tome of Beasts 2023

Tendril Puppet

Medium Plant, CR 2. From Tome of Beasts 2023.

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Tendril Puppet

Medium Plant, Lawful Neutral

Armor Class 13 (natural armor)

Hit Points 51 (6d8 + 24)

Speed 30 ft.

STR
16 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)

Saving Throws

Skills

Damage Immunities False

Condition Immunities blinded, deafened

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8

Languages understands the languages of its vine lord but can’t speak

Challenge 2 (450 XP)

Green Regeneration. While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp.
Root Mind. The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can't be [rule]surprise;surprised[/condition].
Magic Resistance. The tendril puppet has advantage on saving throws against spells and other magical effects.
Woodland Walk. Difficult terrain composed of nonmagical plants doesn't cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

Actions

Thorned Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) piercing damage.
Ball of Thorns. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (4d4 + 2) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage.

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