Templar
Templars, so named because of their tendency to build odd shrines from mangled corpses and stolen items, are vicious degenerate creatures that lurk in sewers and underground areas near water, as they cannot stand bright light. They carry weapons and shields scavenged from fallen foes, as they would never make their own because they are very lazy, preferring to steal than to create.
Armor Class 15 (natural armour, shield )
Hit Points 68 (8d10 + 24)
Speed 30 ft.
Saving Throws —
Skills Perception +2 Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Common, Undercommon
Challenge 5 (1.800 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Templar (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.