Tarkatan General

Tarkatan generals stand above the rest of their kind in combat skill and ferocity, accepting challenges that aim to depose them only to see challengers...

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Tarkatan General

Medium humanoid (any race), chaotic evil

Tarkatan generals stand above the rest of their kind in combat skill and ferocity, accepting challenges that aim to depose them only to see challengers fall before their blades. Yet, despite the great respect they hold among their tarkatan brethren, the rest of the Outworld elite still view their tarkatan general with mistrust, as although the tarkatan victories serve their goals of imperial expansion for now, they fear the tarkatan's savagery may, one day, turn on them. 0.

Armor Class 13

Hit Points 135 (18d8 + 54)

Speed 30 ft.

STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)

Saving Throws Dex +7

Skills Intimidation +3 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 9

Languages Common

Challenge 9 (5.000 XP)

No special abilities.

Actions

ACTIONS Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Bladed Fists. Melee Weapon Attack: +7 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Tarkatan General (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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