monsters swarm cr-2-4 Tome of Beasts 2023

Swarm of Manabane Scarabs

Medium Swarm, CR 4. From Tome of Beasts 2023.

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Swarm of Manabane Scarabs

Medium Swarm, Unaligned

Armor Class 15 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 10 ft., fly 20 ft., burrow 20 ft.

STR
3 (-4)
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
13 (+1)
CHA
2 (-4)

Saving Throws

Skills Perception +3, Stealth +5

Damage Immunities False

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft., passive Perception 13

Languages

Challenge 4 (1,100 XP)

Limited Magic Immunity. The swarm of manabane scarabs can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Sense Magic. The swarm of manabane scarabs senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hit points or fewer, and the swarm can attempt to end one random magical effect of 2nd level or lower on the target. This effect works like the dispel magic spell, except the swarm must always make an ability check. Its ability check for this is +5.

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