Summoned Skull
The summoned skull can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The summoned skull regains spent legendary actions at the start of its turn. Archfiend's Awakening. The summoned skull gains resistance to one damage type of its choice until the end of its next turn. Archfiend's Ascent (Costs 2 Actions). The summoned skull regains 17 hit points .
Armor Class 18 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft.
Saving Throws Str +10, Con +9 Proficiency Bonus +3
Skills —
Damage Vulnerabilities —
Damage Resistances fire, lightning, necrotic; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities —
Condition Immunities —
Senses passive Perception 12
Languages Common, Infernal
Challenge 6 (2.300 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Summoned Skull (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.