Summoned Skull

The summoned skull can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the en

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Summoned Skull

Large fiend, lawful evil

The summoned skull can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The summoned skull regains spent legendary actions at the start of its turn. Archfiend's Awakening. The summoned skull gains resistance to one damage type of its choice until the end of its next turn. Archfiend's Ascent (Costs 2 Actions). The summoned skull regains 17 hit points .

Armor Class 18 (natural armor)

Hit Points 138 (12d10 + 72)

Speed 30 ft.

STR
25 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
20 (+5)
WIS
14 (+2)
CHA
20 (+5)

Saving Throws Str +10, Con +9 Proficiency Bonus +3

Skills

Damage Vulnerabilities

Damage Resistances fire, lightning, necrotic; bludgeoning, piercing and slashing from nonmagical attacks

Damage Immunities

Condition Immunities

Senses passive Perception 12

Languages Common, Infernal

Challenge 6 (2.300 XP)

No special abilities.

Actions

ACTIONS Claw. Melee Weapon Attack: +10 to hit, reach 10 ft.
Lightning Strike. Ranged Weapon Attack: +8 to hit, range 60 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Summoned Skull (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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