Shishigami
The shishigami can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shishigami regains spent legendary actions at the start of its turn. Hooves. The shishigami makes one attack with its hooves. Rejuvenating Shield (Costs 2 Actions). The shishigami creates a shimmering, magical field around itself or another creature it can see within 60 feet of it.
Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft.
Saving Throws —
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison, radiant
Condition Immunities charmed , paralyzed , poisoned
Senses passive Perception 10
Languages —
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Shishigami (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.