Shedu
The shedu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shedu regains spent legendary actions at the start of its turn. Hooves. The shedu makes one attack with its hooves. Protective Shield (Costs 2 Actions). The shedu creates a shimmering, magical field around a creature it can see within 60 feet of it.
Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
Saving Throws Dex +5, Wis +7, Cha +6 Proficiency Bonus +3
Skills —
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities poison, psychic, radiant
Condition Immunities charmed , paralyzed , poisoned
Senses passive Perception 10
Languages —
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Shedu (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.