Sepulchral Stalker
Sepulchral stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king's realm. Over the centuries, the sepulchral stalkers have been swallowed by the shifting sands of the desert, and they now lie hidden beneath the dunes. Sepulchral stalkers are statues that have the body of a snake and the upper torso of a man. Atop the statues' curved spines sit inhuman skulls, inside which glow eerie, baleful lights.
Armor Class 16 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 30 ft.
Saving Throws Dex +6
Skills Stealth +6
Damage Vulnerabilities —
Damage Resistances lightning, psychic
Damage Immunities poison
Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned
Senses passive Perception 10
Languages understands the languages of its creator but cannot speak
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Sepulchral Stalker (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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