Sepulchral Stalker

Sepulchral stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king's realm. Over the centuries, th

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Sepulchral Stalker

Large construct, neutral

Sepulchral stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king's realm. Over the centuries, the sepulchral stalkers have been swallowed by the shifting sands of the desert, and they now lie hidden beneath the dunes. Sepulchral stalkers are statues that have the body of a snake and the upper torso of a man. Atop the statues' curved spines sit inhuman skulls, inside which glow eerie, baleful lights.

Armor Class 16 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 30 ft.

STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
9 (-1)

Saving Throws Dex +6

Skills Stealth +6

Damage Vulnerabilities

Damage Resistances lightning, psychic

Damage Immunities poison

Condition Immunities charmed , exhaustion , frightened , paralyzed , petrified , poisoned

Senses passive Perception 10

Languages understands the languages of its creator but cannot speak

Challenge 7 (2.900 XP)

No special abilities.

Actions

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Sepulchral Stalker (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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