Selang
Armor Class 15 (natural armor)
Hit Points 76 (9d8+36)
Speed 40 ft.
Saving Throws Dex +4, Con +6, Cha +6
Skills Perception +6, Performance +8
Damage Immunities acid, lightning
Condition Immunities —
Senses darkvision 60 ft., passive Perception 16
Languages Common, Elvish, Sylvan, Void Speech
Challenge 4 (1,100 XP)
Actions
Reactions
Legendary Actions
_This grinning humanoid looks like a handsome man, though his skin is black as obsidian, his eye glow red, and he has both insectoid legs and antennae._ **Dark Satyrs.** The selang or dark satyrs are twisted and vicious fauns who have abandoned nature worship, and instead venerate ancient gods of deep and malign intelligence. Selangs seek to help those evil gods enter the mortal world by opening dark portals and bridging a path to realms beyond mortal understanding. **Battle Song and Laughter.** Selangs relish battle, pain, and torture—they find violence thrilling and bloodshed exciting, and they often laugh, sing, and boast shamelessly during combat. Although they are the diplomats and spokesmen of the old gods, their manic speech and alien logic can be hard to follow, requiring an Intelligence check (DC 16) to understand a dark satyr each round. They are most comfortable with the slithering tones of the Void Speech. **Blasphemous Music.** Their cults and settlements are often found at the sites sacred to the dark gods, making hypnotic and alien harmonies with swarms of dorreqi. They are rarely the strongest soldiers, instead encouraging evil humanoids or other creatures of martial mien to fill the ranks, while the dark satyrs use their magic and poison against their foes.
Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.
Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.
Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.