Seiyaryu
The seiyaryu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The seiyaryu regains spent legendary actions at the start of its turn. Super Rejuvenation. The seiyaryu regains 15 (3d10) hit points . Starry Night Ceremony (Costs 2 Actions).
Armor Class 17 (natural armor)
Hit Points 189 (14d12 + 98)
Speed 30 ft.
Saving Throws Str +10, Con +10, Wis +8 Proficiency Bonus +3
Skills —
Damage Vulnerabilities —
Damage Resistances fire, radiant
Damage Immunities cold, necrotic
Condition Immunities —
Senses passive Perception 15
Languages Celestial, Common, Draconic
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Seiyaryu (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.