Scolomorph

These creature are the result of the unnatural fusion between a human and a centipede. Light and fast on its many legs, the scolomorph is a disorienting bl

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Scolomorph

Large monstrosity, lawful evil

These creature are the result of the unnatural fusion between a human and a centipede. Light and fast on its many legs, the scolomorph is a disorienting blur of motion as it darts erratically from place to place, seldom possessing eyes and tracking prey primarily through vibration. Employing its legs as spears, it will attempt to pin its victim's appendages before striking with its lethally venomous forefingers.

Armor Class 16 (natural armor)

Hit Points 84 (13d10 + 13)

Speed 60 ft.

STR
12 (+1)
DEX
17 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
11 (+0)

Saving Throws or take 8 (2d6 + 1) piercing

Skills Perception +2 Proficiency Bonus +3

Damage Vulnerabilities fire

Damage Resistances piercing

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Arthropoid

Challenge 5 (1.800 XP)

No special abilities.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft.
Stab. Melee Weapon Attack: +4 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Scolomorph (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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