monsters humanoid cr-2-4 Tome of Beasts 2023

Ravenfolk Warrior

Medium Humanoid, CR 3. From Tome of Beasts 2023.

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Ravenfolk Warrior

Medium Humanoid, Neutral

Armor Class 15 (studded leather armor)

Hit Points 78 (12d8 + 24)

Speed 30 ft.

STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)

Saving Throws Dex +5, Wis +4

Skills Deception +2, Perception +4, Stealth +5

Damage Immunities False

Condition Immunities False

Senses darkvision 120 ft., passive Perception 14

Languages Common, Feather Speech, Ravenfolk

Challenge 3 (700 XP)

Mimicry. The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Rune-Powered Weapons. The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).

Actions

Multiattack. The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings.
Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage.
Runespear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.
Ghost Wings. The ravenfolk warrior furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 13 Dexterity saving throw or be blinded until the start of its next turn.

Reactions

Odin's Call (Recharge 6). When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks.


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