Saving Throws Wis +2, Cha +6
Skills Deception +6, Persuasion +6, Stealth +6
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 10
Languages Celestial, Common, telepathy 100 ft.
Challenge 4 (1,100 XP)
Multiattack. The ratatosk makes two Gore or Annoying Chitter attacks. It can replace one attack with a use of Divisive Chatter, if available.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) psychic damage.
Annoying Chitter. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) psychic damage.
Divisive Chatter (Recharge 5-6). The ratatosk causes division and strife in up to four creatures it can see within 30 feet of it. Each target must succeed on a DC 14 Charisma saving throw or be irritated for 1 minute. While irritated, a creature must spend its action on each of its turns arguing with, complaining about, or otherwise expressing unhappiness toward one of its allies over a trivial matter. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The ratatosk casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (save DC 14):
At will: animal messenger, message
3/day each: sending, suggestion
1/day: commune (as an action)
Desperate Lies. When a creature the ratatosk can see targets it with an attack, the ratatosk tells a lie while pointing to another creature within 5 feet of it. The attacker must succeed on a DC 14 Wisdom saving throw or believe the lie and attack the other creature instead.