Quasar Knight

Large aberration, CR 8. Community homebrew from D&D Wiki.

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Quasar Knight

Large aberration, lawful good

Armor Class 18 ( plate )

Hit Points 76 (8d10 + 32)

Speed 30 ft.

STR
19 (+4)
DEX
19 (+4)
CON
19 (+4)
INT
15 (+2)
WIS
18 (+4)
CHA
14 (+2)

Saving Throws Int +5, Wis +7

Skills Perception +7, Stealth +7

Damage Vulnerabilities lightning

Damage Resistances cold, fire

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralysed, poisoned

Senses passive Perception 10

Languages

Challenge 8 (3.900 XP)

No special abilities.

Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft.
Mind Ray. Ranged Spell Attack: +7 to hit, range 60 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Quasar Knight (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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