Phase Spider
Armor Class 13 (natural armor)
Hit Points 32 (5d10+5)
Speed 30 ft., climb 30 ft.
Saving Throws —
Skills Stealth +6
Damage Immunities —
Condition Immunities —
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 3 (700 XP)
Actions
Reactions
Legendary Actions
A **phase spider** possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
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