Orange Wizzrobe

The wizzrobe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of a

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Orange Wizzrobe

Medium humanoid, lawful evil

The wizzrobe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wizzrobe regains spent legendary actions at the start of its turn. Warp. The wizzrobe magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Command Servant. The wizzrobe uses Command Servant. Summon (Costs 2 Actions).

Armor Class 17 (natural armor)

Hit Points 117 (18d8 + 36)

Speed 30 ft.

STR
12 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
15 (+2)

Saving Throws Int +7, Wis +6

Skills Arcana +10, Stealth +6 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages Blin , Common

Challenge 8 (3.900 XP)

No special abilities.

Actions

Multiattack. The wizzrobe makes three attacks with its Fire Rod.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Orange Wizzrobe (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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