Ophimoth
Ophimoths (pronounced Oh-fi-moth) are mysterious creatures that always seem to appear near magical sites or suddenly before powerful adventurers. They phase in and out from the different planes, seemingly pulled through reality by the gravity of immense magical power. Ophimoths stand 6 feet tall, and are quadrupedal creatures that, when seen at a distance, can be easily mistaken for centaurs , but on closer inspection they are scaly and far more serpent-like.
Armor Class 17 (natural armor)
Hit Points 209 (22d8 + 110)
Speed 50 ft.
Saving Throws Str +10, Dex +8, Con +9
Skills Arcana +8, Athletics +10, Insight +7, Investigation +8, Perception +7 Proficiency Bonus +4
Damage Vulnerabilities force
Damage Resistances acid, psychic
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities —
Senses passive Perception 10
Languages Sylvan plus up to five other languages
Challenge 9 (5.000 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Ophimoth (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.