monsters ooze cr-2-4 Tome of Beasts 3

Ooze, Leavesrot

Large Ooze, CR 4. From Tome of Beasts 3.

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Ooze, Leavesrot

Large Ooze, unaligned

Armor Class 8

Hit Points 105 (14d10+28)

Speed 20 ft.

STR
17 (+3)
DEX
7 (-2)
CON
15 (+2)
INT
1 (-5)
WIS
8 (-1)
CHA
1 (-5)

Saving Throws

Skills Perception -1

Damage Immunities acid, bludgeoning, cold

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60' (blind beyond), passive Perception 9

Languages

Challenge 4 (1,100 XP)

Amorphous. Move through space 1ft.+ wide with o squeezing.
False Appearance. While motionless indistinguishable from ordinary pile of leaves.
Ooze Nature. Doesn't require sleep.
Rotting Leaves. When a creature hits it with melee attack while within 5 ft. of it mold spores and decomposing matter fly from the wound. Each creature within 5 ft. of it: poisoned until the end of its next turn (DC 13 Con negates).

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 13 (3d8) acid and the target is grappled (escape DC 13). Until this grapple ends target is restrained ooze can automatically hit target with its Pseudopod and ooze can't make Pseudopod attacks vs. others.
Release Spores (Recharge 5-6). Releases spores from the mold coating its leaves. Each creature within 20' of ooze: 14 (4d6) poison and is choking (DC 13 Con half damage and isn't choking). A choking creature can re-save at end of each of its turns success ends effect on itself.

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