monsters fey cr-5-10 Homebrew

Okidogi

The Okidogi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an

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Okidogi

Medium fey, chaotic evil

The Okidogi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Okidogi regains spent legendary actions at the start of its turn. Detect. Okidogi makes a Wisdom (Perception) check Outrage (Costs 3 Actions). Okidogi makes one drain punch attack or uses poison jab once.

Armor Class 17 (natural armor)

Hit Points 165 (22d8 + 66)

Speed 60 ft.

STR
25 (+7)
DEX
15 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
17 (+3)
CHA
21 (+5)

Saving Throws Wis +6

Skills Intimidation +8, Perception +6, Persuasion +8

Damage Vulnerabilities psychic

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed , frightened

Senses passive Perception 22

Languages all

Challenge 8 (3.900 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Okidogi (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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