Oculo Swarm
Armor Class 15
Hit Points 110 (13d10+39)
Speed hover true ft., 5 ft., fly 40 ft.
Saving Throws —
Skills Insight +6, Perception +6, Stealth +7
Damage Immunities —
Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 16
Languages understands Common but can't speak
Challenge 4 (1,100 XP)
Actions
Reactions
Legendary Actions
_This collection of hundreds of eyes floats along, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground._ **Failed Experiment.** An oculo swarm results from an experiment to create a live scrying sensor that went poorly. Once set loose, these horrors attain a form of distributed self‑awareness. Exactly what motivates them is unknown, except that they are driven to survive. **Flesh Stealers.** A weakened oculo swarm can reinvigorate itself by tearing fresh eyes from almost any type of living creature. If a badly depleted oculus swarm escapes from battle— and they seldom fight to the death unless cornered—it attacks lone creatures or weak groups until the mass of gore-spattered eyeballs is replenished. The more dismembered eyeballs the swarm contains, the more powerful its paralyzing resonance field becomes. **Single Eye Scouts.** The entire swarm sees what any single member sees. Before attacking or even entering a potentially dangerous area, individual eyes scout ahead for prospective victims or dangerous foes. A lone eye has no offensive capability and only 1 hp. It can travel only 100 feet away from the main swarm, and it must return to the swarm within an hour or it dies.
Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.
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