monsters fiend cr-2-4 Official SRD

Nightmare

Large Fiend, CR 3. From SRD 5.1.

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Nightmare

Large Fiend, neutral evil

Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed 60 ft., fly 90 ft.

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Saving Throws

Skills

Damage Immunities fire

Condition Immunities

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge 3 (700 XP)

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Reactions

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Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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