Mistral Roamer
A mistral roamer is an elemental composed of mist and frigid wind that causes a noticeable chill around it, in stark contrast to its warm and friendly personality. True to their name, mistral roamers thrive when given the freedom to move around, though perhaps the only thing they love more is meeting new and interesting people. Just about the only thing mistral roamers hate is hurting others, so they only fight to defend themselves and their friends.
Armor Class 16
Hit Points 93 (11d10 + 33)
Speed 30 ft.
Saving Throws , taking 21 (6d6) cold
Skills Perception +6, Persuasion +7 Proficiency Bonus +4
Damage Vulnerabilities —
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold
Condition Immunities exhaustion , grappled , paralyzed , petrified , poisoned , prone , restrained , unconscious
Senses passive Perception 10
Languages Auran, Aquan
Challenge 9 (5.000 XP)
Actions
Reactions
Legendary Actions
⚠️ Community Homebrew Content
This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.
Source: D&D Wiki - Mistral Roamer (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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