Mistral Roamer

A mistral roamer is an elemental composed of mist and frigid wind that causes a noticeable chill around it, in stark contrast to its warm and friendly pers

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Mistral Roamer

Large elemental, neutral good

A mistral roamer is an elemental composed of mist and frigid wind that causes a noticeable chill around it, in stark contrast to its warm and friendly personality. True to their name, mistral roamers thrive when given the freedom to move around, though perhaps the only thing they love more is meeting new and interesting people. Just about the only thing mistral roamers hate is hurting others, so they only fight to defend themselves and their friends.

Armor Class 16

Hit Points 93 (11d10 + 33)

Speed 30 ft.

STR
10 (+0)
DEX
22 (+6)
CON
16 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
16 (+3)

Saving Throws , taking 21 (6d6) cold

Skills Perception +6, Persuasion +7 Proficiency Bonus +4

Damage Vulnerabilities

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold

Condition Immunities exhaustion , grappled , paralyzed , petrified , poisoned , prone , restrained , unconscious

Senses passive Perception 10

Languages Auran, Aquan

Challenge 9 (5.000 XP)

No special abilities.

Actions

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft.

Reactions

None.


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This content was imported from a community wiki. It has not been vetted for game balance by BubblyBards. Use at your own discretion.

Source: D&D Wiki - Mistral Roamer (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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