Milaq

On the distant planet of Kaimere, magic, acting as microorganisms capable of incredible feats, is known to infect living organisms and use them as a host s

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Milaq

Large monstrosity, chaotic evil

On the distant planet of Kaimere, magic, acting as microorganisms capable of incredible feats, is known to infect living organisms and use them as a host similar to a virus. While these are usually completely undetected by the host, there are more aggressive strains that can warp them into monstrous beings, referred to by Kaimerans as "demons.

Armor Class 14 (natural armor)

Hit Points 57 (6d10 + 24)

Speed 30 ft.

STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
8 (-1)

Saving Throws Con +7

Skills Perception +5, Stealth +4, Survival +5

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Aquan, Common

Challenge 5 (1.800 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Milaq (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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