monsters beast cr-2-4 Tome of Beasts 3

Megantereon

Medium Beast, CR 2. From Tome of Beasts 3.

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Megantereon

Medium Beast, unaligned

Armor Class 13

Hit Points 52 (8d8+16)

Speed 40 ft., climb 20 ft.

STR
18 (+4)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
9 (-1)

Saving Throws

Skills Perception +1

Damage Immunities

Condition Immunities

Senses darkvision 60', passive Perception 13

Languages

Challenge 2 (450 XP)

Grassland Camouflage. Has advantage on Dex (Stealth) checks made to hide in grassland terrain.
Keen Smell. Advantage: smell Wis (Percept) checks.
Pounce. If the megantereon moves at least 20' straight toward a creature and then hits with Claw attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the megantereon can make one Bite attack vs. it as a bonus action.
Running Leap. With a 10 ft. running start the megantereon can long jump up to 20'.

Actions

Bite. Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage. If the target is a creature other than an Undead or Construct it must make DC 12 Con save or lose 2 (1d4) hp at the start of each of its turns due to a bleeding wound. The creature can re-save at end of each of its turns success ends effect on itself. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. The wound also closes if the target receives magical healing.
Claw. Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 11 (2d6+4) slashing damage.

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