Maramorian Warrior

The maramorian tribes use very little metal, but those hunters that perform well earn the right to wield flails and the title of warrior. Warriors frequent

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Maramorian Warrior

Large monstrosity, lawful neutral

The maramorian tribes use very little metal, but those hunters that perform well earn the right to wield flails and the title of warrior. Warriors frequently lead hunting parties, though they are formidable opponents in personal combat as well. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 14 (natural armour)

Hit Points 142 (15d10 + 60)

Speed 30 ft.

STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
13 (+1)

Saving Throws

Skills Stealth +7 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances fire

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Common, Ignan, Maramorian

Challenge 7 (2.900 XP)

No special abilities.

Actions

Multiattack. The maramorian makes two melee attacks or two ranged attacks.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Maramorian Warrior (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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