Maramorian Sand Echo
When maramorians die, they are typically consumed by their compatriots in a cannibalistic ritual that is part funeral, part gory feast. Some, however, are chosen to join the ranks of the sand echoes. Through rituals that tap into elemental power, the deceased maramorian is preserved and animated into unlife to serve eternally as a protector to its people.
Armor Class 13 (natural armour)
Hit Points 123 (13d10 + 52)
Speed 30 ft.
Saving Throws —
Skills Stealth +6 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances fire
Damage Immunities poison
Condition Immunities exhaustion , poisoned
Senses passive Perception 10
Languages understands Common, Ignan, and Maramorian, but can't speak
Challenge 6 (2.300 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Maramorian Sand Echo (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.