Maramorian Mystic

Some maramorians develop innate spellcasting abilities tied to compulsion, illusion, fire, and wind. Such maramorians are given tridents and the title of m

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Maramorian Mystic

Large monstrosity, lawful neutral

Some maramorians develop innate spellcasting abilities tied to compulsion, illusion, fire, and wind. Such maramorians are given tridents and the title of mystic, and they serve as spiritual leaders, leading a tribe with wisdom and tact and settling disputes. They also gain telepathic abilities that allow them to more easily communicate with outsiders, and wings that allow them to cross the desert unhindered. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 14 (natural armour)

Hit Points 123 (13d10 + 52)

Speed 30 ft.

STR
17 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)

Saving Throws

Skills Perception +6, Persuasion +6, Stealth +7 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances fire

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages

Challenge 7 (2.900 XP)

No special abilities.

Actions

Multiattack. The maramorian makes two melee attacks or two ranged attacks.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Maramorian Mystic (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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