Maramorian Mystic
Some maramorians develop innate spellcasting abilities tied to compulsion, illusion, fire, and wind. Such maramorians are given tridents and the title of mystic, and they serve as spiritual leaders, leading a tribe with wisdom and tact and settling disputes. They also gain telepathic abilities that allow them to more easily communicate with outsiders, and wings that allow them to cross the desert unhindered. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 14 (natural armour)
Hit Points 123 (13d10 + 52)
Speed 30 ft.
Saving Throws —
Skills Perception +6, Persuasion +6, Stealth +7 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances fire
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages —
Challenge 7 (2.900 XP)
Actions
Reactions
Legendary Actions
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This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Maramorian Mystic (5e Creature)
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