monsters dragon cr-2-4 Creature Codex

Light Dragon Wyrmling

Medium Dragon, CR 2. From Creature Codex.

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Light Dragon Wyrmling

Medium Dragon, neutral good

Armor Class 13 (natural armor)

Hit Points 39 (6d8+12)

Speed fly 60 ft., 30 ft.

STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)

Saving Throws Dex +2, Con +4, Wis +4, Cha +1

Skills Perception +4

Damage Immunities radiant

Condition Immunities blinded

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Challenge 2 (450 XP)

Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.

Reactions

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