Knight Resplendent
Where most paladins swear by lofty oaths and larger-than-life ideals, knights resplendent only have two rules: be true to oneself, and never stop growing. These two simple tenets have spurred forth several questing knights seeking little more than heroic accomplishments. Though several of these knights have made their place as great heroes in the pages of victory, almost as many are remembered as terrible villains.
Armor Class 17 ( half plate )
Hit Points 75 (10d8 + 30)
Speed 40 ft.
Saving Throws Str +6, Dex +6, Cha +7
Skills Acrobatics +6, Athletics +6, Persuasion +7, Religion +3 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities frightened
Senses passive Perception 11
Languages any two languages
Challenge 5 (1.800 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Knight Resplendent (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
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