Kilkorn Zealot
In kilkorn society, the loss of one's horns is seen as the ultimate disgrace. When kilkorn clash, they never attack the horns, but outsiders and beasts know nothing of such customs. A kilkorn disgraced in this way can only hope to regain a portion of its former glory in the process of becoming a zealot. Zealots are bound in permanent servitude to an overlord that they cannot betray or cross, lest they die.
Armor Class 14 (natural armour)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
Saving Throws Str +7
Skills Survival +5 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Infernal, Kilkorn, Undercommon
Challenge 5 (1.800 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Kilkorn Zealot (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.