Kenji, Samurai Master
Kenji can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Kenji regains spent legendary actions at the start of his turn. Reroll. Kenji can choose to reroll a failed check, save or attack.
Armor Class 17 ( samurai armor )
Hit Points 153 (18d8 + 72)
Speed 40 ft.
Saving Throws Str +9, Con +7
Skills Acrobatics +7, Athletics +9, Intimidation +7, Perception +6, Stealth +7 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed , frightened , poisoned
Senses passive Perception 16
Languages Common, (japanese if you want)premortal
Challenge 8 (3.900 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Kenji, Samurai Master (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.