Jagre Champion
The jagre can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The jagre regains spent legendary actions at the start of its turn. Detect. The jagre makes a Wisdom ( Perception ) check. Pounce. The jagre moves up to 20 feet in a straight line and makes an unarmed strike attack. Dream (Costs 3 Actions).
Armor Class 15
Hit Points 142 (15d12 + 45)
Speed 40 ft.
Saving Throws Dex +2 (+6 in kamatlan form)
Skills Intimidation +5, Perception +5
Damage Vulnerabilities —
Damage Resistances slashing
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Nexalan
Challenge 9 (5.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Jagre Champion (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.