Jagre Champion

The jagre can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot

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Jagre Champion

Huge giant (shapechanger), lawful evil

The jagre can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The jagre regains spent legendary actions at the start of its turn. Detect. The jagre makes a Wisdom ( Perception ) check. Pounce. The jagre moves up to 20 feet in a straight line and makes an unarmed strike attack. Dream (Costs 3 Actions).

Armor Class 15

Hit Points 142 (15d12 + 45)

Speed 40 ft.

STR
22 (+6)
DEX
8 (-1)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
12 (+1)

Saving Throws Dex +2 (+6 in kamatlan form)

Skills Intimidation +5, Perception +5

Damage Vulnerabilities

Damage Resistances slashing

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages Nexalan

Challenge 9 (5.000 XP)

No special abilities.

Actions

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Jagre Champion (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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