Horror of Tzeentch
Horrors are the daemonic servants of the Chaos God Tzeentch. These cackling fiends caper across the battlefield, hurling balls of fire from their claws, and they are rightly feared for their ability to split in two upon their apparent demise. Asymmetrical Nightmares. Tzeentch is the Chaos God of change and mutation, and his horrors embody these traits in their ever-changing forms.
Armor Class 16 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 40 ft.
Saving Throws Dex +7, Wis +4, Cha +7
Skills Arcana +4, Intimidation +7, Perception +4 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances cold, lightning; bludgeoning, piercing, and slashing
Damage Immunities fire
Condition Immunities paralyzed , petrified , poisoned
Senses passive Perception 10
Languages Abyssal
Challenge 7 (2.900 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Horror of Tzeentch (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.