Hexwraith
Armor Class 13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
Saving Throws at the end of each of its turns, ending the frightened
Skills Perception +4 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances acid, psychic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities exhaustion , grappled , paralyzed , petrified , poisoned , prone , restrained
Senses passive Perception 10
Languages the languages of its summoner
Challenge 5 (1.800 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Hexwraith (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.