Great Water Elemental
Armor Class 15 (natural armour)
Hit Points 168 (16d10 + 80)
Speed 30 ft.
Saving Throws —
Skills Insight +4, Perception +4, Persuasion +3 Proficiency Bonus +3
Damage Vulnerabilities —
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion , grappled , paralysed , petrified , poisoned , prone , restrained , unconscious
Senses passive Perception 10
Languages Common, Aquan, Elvish
Challenge 8 (3.900 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Great Water Elemental (5e Creature)
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