Great Water Elemental

Large elemental, CR 8. Community homebrew from D&D Wiki.

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Great Water Elemental

Large elemental, neutral

Armor Class 15 (natural armour)

Hit Points 168 (16d10 + 80)

Speed 30 ft.

STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws

Skills Insight +4, Perception +4, Persuasion +3 Proficiency Bonus +3

Damage Vulnerabilities

Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion , grappled , paralysed , petrified , poisoned , prone , restrained , unconscious

Senses passive Perception 10

Languages Common, Aquan, Elvish

Challenge 8 (3.900 XP)

No special abilities.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Great Water Elemental (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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